ProofDisplay.play_cell: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay Lines 101-110 of minebender-game@1.0.0.0/proof_display.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_display.bend&start_line=101&end_line=110 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L law play_cell: for +c: Bool for +m: Bool for +fl: Bool for +w: Nat for +h: Nat for +layout: T.Grid(Bool) for +p: T.Pos {G.tile.go(None{}, c, m, fl, T.Playing{}, w, h, layout, p) == L.tile_of(G.seen_pick(c, m, w, h, layout, p), Bool.and(Bool.and(True{}, Bool.not(c)), fl)) : T.Tile} Uses (12): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.and https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.not https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=tile_of https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=seen_pick https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=tile.go https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile