Game.open.go: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/game.bend as Game Lines 271-278 of minebender-game@1.0.0.0/game.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/game.bend&start_line=271&end_line=278 import Base import minebender-game@1.0.0.0/types.bend as T def open.go(can: Bool, boom: Bool, g: Game, p: T.Pos) -> Game: match can boom: case False{} _: g case True{} True{}: explode(g, p) case True{} False{}: flood_open(g, p) Uses (5): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=explode https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=flood_open https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos