ProofInv.nsm_flood.walk: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_inv.bend as ProofInv Lines 340-346 of minebender-game@1.0.0.0/proof_inv.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_inv.bend&start_line=340&end_line=346 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/LAWS.bend as L import minebender-game@1.0.0.0/proof_copy.bend as PC import minebender-game@1.0.0.0/proof_walk.bend as PW import minebender-game@1.0.0.0/proof_flood.bend as PF def nsm_flood.walk(+w: Nat, +h: Nat, +layout: T.Grid(Bool), +p0: T.Pos, +q: T.Pos, safe: {L.mine(layout, p0) == False{} : Bool}, mq: {B.mine(layout, q) == True{} : Bool}, wk: PF.Walk(w, h, layout, p0, q), -A: Type) -> A: match wk: case (path, pw): PF.both_absurd(A, L.mine(layout, q), PW.walk_safe(path, w, h, layout, p0, q, pw, safe), %PC.mine_eq(layout, q) : {_ == True{} : Bool}; mq) Uses (11): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Sigma https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=mine https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=mine https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_copy.bend&name=mine_eq https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_flood.bend&name=Walk https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_flood.bend&name=both_absurd https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_walk.bend&name=walk_safe https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos