ProofInv.nsm_flood.new: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_inv.bend as ProofInv Lines 348-356 of minebender-game@1.0.0.0/proof_inv.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_inv.bend&start_line=348&end_line=356 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L import minebender-game@1.0.0.0/proof_flood.bend as PF def nsm_flood.new(+n: Nat, +work: List<&2, G.Work>, +hd: Bool, +w: Nat, +h: Nat, +layout: T.Grid(Bool), +shown: T.Grid(Bool), +p0: T.Pos, +safe: {L.mine(layout, p0) == False{} : Bool}, +ok: {PF.works_ok(work, w, h, layout, p0) == True{} : Bool}, +q: T.Pos, fq: {B.at(Bool, False{}, G.flood(n, work, hd, w, h, layout, shown), q) == True{} : Bool}, mq: {B.mine(layout, q) == True{} : Bool}, before: {B.at(Bool, False{}, shown, q) == False{} : Bool}) -> {nsm_f(LS{layout, G.flood(n, work, hd, w, h, layout, shown)}, q) == True{} : Bool}: nsm_flood.walk(w, h, layout, p0, q, safe, mq, PF.flood_path(n, work, hd, w, h, layout, shown, p0, ok, q, before, fq), {nsm_f(LS{layout, G.flood(n, work, hd, w, h, layout, shown)}, q) == True{} : Bool}) Uses (15): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=mine https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=mine https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Work https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=flood https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_flood.bend&name=flood_path https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_flood.bend&name=works_ok https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=LS https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=nsm_f https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=nsm_flood.walk https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos