ProofInv.nsm_flood: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_inv.bend as ProofInv Lines 396-409 of minebender-game@1.0.0.0/proof_inv.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_inv.bend&start_line=396&end_line=409 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L import minebender-game@1.0.0.0/proof_flood.bend as PF # A flood from a safe cell reveals no mine. law nsm_flood: for +n: Nat for +work: List<&2, G.Work> for +hd: Bool for +w: Nat for +h: Nat for +layout: T.Grid(Bool) for +shown: T.Grid(Bool) for +p0: T.Pos for +safe: {L.mine(layout, p0) == False{} : Bool} for +ok: {PF.works_ok(work, w, h, layout, p0) == True{} : Bool} for +ns: {nsm(w, h, layout, shown) == True{} : Bool} {nsm(w, h, layout, G.flood(n, work, hd, w, h, layout, shown)) == True{} : Bool} Uses (13): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=mine https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=cells https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Work https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=flood https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_cells.bend&name=cells_on https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_flood.bend&name=works_ok https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=nsm https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=nsm_flood.cells https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos