ProofInv.nsm_blank: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_inv.bend as ProofInv Lines 432-436 of minebender-game@1.0.0.0/proof_inv.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_inv.bend&start_line=432&end_line=436 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B law nsm_blank: for +w: Nat for +h: Nat for +layout: T.Grid(Bool) {nsm(w, h, layout, B.blank(Bool, w, h, False{})) == True{} : Bool} Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=blank https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=cells https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=nsm https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=nsm_blank.cells https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid