ProofCopy.mine_eq: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_copy.bend as ProofCopy Lines 22-25 of minebender-game@1.0.0.0/proof_copy.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_copy.bend&start_line=22&end_line=25 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/LAWS.bend as L law mine_eq: for +layout: T.Grid(Bool) for +p: T.Pos {B.mine(layout, p) == L.mine(layout, p) : Bool} Uses (5): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=mine https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=mine https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos