ProofDisplay.mark_ok.why: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay Lines 243-249 of minebender-game@1.0.0.0/proof_display.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_display.bend&start_line=243&end_line=249 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L def mark_ok.why(+why: T.Loss, +p: T.Pos) -> {Maybe.default(&2, Bool, Maybe.map(&2, T.Tile, Bool, t => L.is_covered(t), G.mark.why(why, p)), False{}) == False{} : Bool}: match why: case T.Exploded{e}: mark_ok.pick(B.same(e, p), T.Blast{}, {==}) case T.AssistTooEarly{s}: mark_ok.pick(B.same(s, p), T.Hint{}, {==}) Uses (10): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe.default https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe.map https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=is_covered https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=same https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=mark.why https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_display.bend&name=mark_ok.pick https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Loss https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile