ProofDisplay.mark_ok: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay Lines 251-255 of minebender-game@1.0.0.0/proof_display.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_display.bend&start_line=251&end_line=255 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L # What the end of the game singles out is never covered. law mark_ok: for +st: T.Status for +p: T.Pos {Maybe.default(&2, Bool, Maybe.map(&2, T.Tile, Bool, t => L.is_covered(t), G.mark(st, p)), False{}) == False{} : Bool} Uses (9): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe.default https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe.map https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=is_covered https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=mark https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_display.bend&name=mark_ok.why https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile