ProofDisplay.mark_cell: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay Lines 224-232 of minebender-game@1.0.0.0/proof_display.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_display.bend&start_line=224&end_line=232 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L def mark_cell(+mk: Maybe<&2, T.Tile>, +c: Bool, +fl: Bool, +st: T.Status, over: {st != T.Playing{} : T.Status}, +w: Nat, +h: Nat, +layout: T.Grid(Bool), +p: T.Pos, ok: {Maybe.default(&2, Bool, Maybe.map(&2, T.Tile, Bool, t => L.is_covered(t), mk), False{}) == False{} : Bool}) -> {L.is_covered(G.tile.go(mk, c, True{}, fl, st, w, h, layout, p)) == False{} : Bool}: match mk: case Some{t}: ok case None{}: over_cell(c, st, over, fl, w, h, layout, p) Uses (13): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Empty https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe.default https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe.map https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=is_covered https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=tile.go https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_display.bend&name=over_cell https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile