Game.mark: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/game.bend as Game Lines 513-519 of minebender-game@1.0.0.0/game.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/game.bend&start_line=513&end_line=519 import Base import minebender-game@1.0.0.0/types.bend as T # A cell the end of the game singles out. def mark(st: T.Status, +p: T.Pos) -> Maybe<&2, T.Tile>: match st: case T.Lost{why}: mark.why(why, p) case o: None{} Uses (5): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=mark.why https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile