PROOF.lost_ne_playing: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/PROOF.bend as PROOF Lines 235-237 of minebender-game@1.0.0.0/PROOF.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/PROOF.bend&start_line=235&end_line=237 import Base import minebender-game@1.0.0.0/types.bend as T def lost_ne_playing(-why: T.Loss, e: {T.Lost{why} == T.Playing{} : T.Status}) -> Empty: %e : status_disc_playing(_) Unit{} Uses (5): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Empty https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Unit https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/PROOF.bend&name=status_disc_playing https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Loss https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status