ProofSolver.loop_some.cov: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 2257-2269 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=2257&end_line=2269 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/solver.bend as S def loop_some.cov(+c0: T.Pos, +t: List<&2, T.Pos>, +found: List<&2, T.Grid(Bool)>, +todo: S.Plan, +part: T.Grid(Maybe<&2, Bool>), +ctx: S.Ctx, +c: T.Pos, +b: Bool, e: {S.loop.if(b, u => S.loop(t, found, todo, part, ctx), v => S.loop.found(S.search(c0, todo, part, ctx), c0, l => S.loop(t, l <> found, todo, part, ctx))) == Some{c} : Maybe<&2, T.Pos>}, ihf: {S.loop(t, found, todo, part, ctx) == Some{c} : Maybe<&2, T.Pos>} -> LoopSome(t, todo, part, ctx, c), ihn: @l: T.Grid(Bool) -> {S.loop(t, l <> found, todo, part, ctx) == Some{c} : Maybe<&2, T.Pos>} -> LoopSome(t, todo, part, ctx, c)) -> LoopSome(c0 <> t, todo, part, ctx, c): match b: case True{}: loop_some.lift(c0, t, todo, part, ctx, c, ihf(e)) case False{}: loop_some.found(c0, t, found, todo, part, ctx, c, loop_found_some(S.search(c0, todo, part, ctx), c0, l => S.loop(t, l <> found, todo, part, ctx), c, e), ihn) Uses (15): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=LoopSome https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=loop_found_some https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=loop_some.found https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=loop_some.lift https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Ctx https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Plan https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=loop https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=loop.found https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=loop.if https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=search https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos