ProofSolver.loop_none.pick2: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 2339-2347 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=2339&end_line=2347 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/solver.bend as S def loop_none.pick2(+ctx: S.Ctx, +c0: T.Pos, +t: List<&2, T.Pos>, +c: T.Pos, +found: List<&2, T.Grid(Bool)>, mr: Or({B.same(c0, c) == True{} : Bool}, {B.contains(t, c) == True{} : Bool}), cov: {S.covered(found, c0) == True{} : Bool}, val: {all_valid(ctx, found) == True{} : Bool}, k: {B.contains(t, c) == True{} : Bool} -> Witness(ctx, c)) -> Witness(ctx, c): match mr: case Inl{cq}: witness_move(ctx, c0, c, cq, covered_extract(ctx, found, c0, cov, val)) case Inr{mt}: k(mt) Uses (14): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Either https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Or https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=contains https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=same https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=Witness https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=all_valid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=covered_extract https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=witness_move https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Ctx https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=covered https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos