ProofLaws.know_seen: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_laws.bend as ProofLaws Lines 64-73 of minebender-game@1.0.0.0/proof_laws.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_laws.bend&start_line=64&end_line=73 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L law know_seen: for +w: Nat for +h: Nat for +layout: T.Grid(Bool) for +shown: T.Grid(Bool) for +flags: List<&2, T.Pos> for +status: T.Status for +q: T.Pos for on: {B.on_board(w, h, q) == True{} : Bool} {L.seen(G.knowledge(G.Game{w, h, layout, shown, flags, status}), q) == G.seen_at(w, h, layout, shown, q) : T.Seen} Uses (13): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=seen https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=on_board https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=knowledge https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=seen_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_grid.bend&name=know_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Seen https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status