Game.know_row: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/game.bend as Game Lines 51-57 of minebender-game@1.0.0.0/game.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/game.bend&start_line=51&end_line=57 import Base import minebender-game@1.0.0.0/types.bend as T def know_row(+w: Nat, +h: Nat, +layout: T.Grid(Bool), +shown: T.Grid(Bool), +y: Nat, xs: List<&2, Nat>) -> List<&2, T.Seen>: match xs: case Nil{}: Nil{} case x <> t: seen_at(w, h, layout, shown, T.Pos{x, y}) <> know_row(w, h, layout, shown, y, t) Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=seen_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Seen