Solver.items: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/solver.bend as Solver Lines 52-58 of minebender-game@1.0.0.0/solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/solver.bend&start_line=52&end_line=58 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B # The revealed cells of ps. def items(+w: Nat, +h: Nat, +rows: T.Grid(T.Seen), ps: List<&2, T.Pos>) -> List<&2, Item>: match ps: case Nil{}: Nil{} case +p <> t: items.put(B.at(T.Seen, T.Hidden{}, rows, p), p, w, h, items(w, h, rows, t)) Uses (8): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Item https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=items.put https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Seen