ProofLaws.inv_of: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_laws.bend as ProofLaws Lines 477-484 of minebender-game@1.0.0.0/proof_laws.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_laws.bend&start_line=477&end_line=484 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L import minebender-game@1.0.0.0/proof_inv.bend as PI law inv_of: for +w: Nat for +h: Nat for +layout: T.Grid(Bool) for +g: G.Game for +acts: List<&2, T.Action> for +e: {L.play(acts, G.fresh(w, h, layout)) == g : G.Game} PI.Inv(w, h, layout, g) Uses (11): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=play https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=fresh https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=Inv https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=inv_fresh https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=inv_play https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Action https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid