ProofGrid.hidden_pick: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_grid.bend as ProofGrid Lines 115-122 of minebender-game@1.0.0.0/proof_grid.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_grid.bend&start_line=115&end_line=122 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L law hidden_pick: for +c: Bool for +m: Bool for +w: Nat for +h: Nat for +layout: T.Grid(Bool) for +p: T.Pos {L.is_hidden(G.seen_pick(c, m, w, h, layout, p)) == Bool.not(c) : Bool} Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.not https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=is_hidden https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=seen_pick https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos