LAWS.hidden: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/LAWS.bend as LAWS Lines 135-139 of minebender-game@1.0.0.0/LAWS.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/LAWS.bend&start_line=135&end_line=139 import Base import minebender-game@1.0.0.0/types.bend as T # p is a cell of the board that the player cannot see. def hidden(v: T.Knowledge, +p: T.Pos) -> Bool: match v: case T.Knowledge{w, h, n, rows}: on_board(w, h, p) && is_hidden(at(T.Seen, T.Hidden{}, rows, p)) Uses (8): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.and https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=is_hidden https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=on_board https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Knowledge https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Seen