ProofSolver.hc_sound.go: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 2083-2093 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=2083&end_line=2093 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/solver.bend as S def hc_sound.go(+rows: T.Grid(T.Seen), +p: T.Pos, +t: List<&2, T.Pos>, +q: T.Pos, +b: Bool, be: {S.is_hidden(B.at(T.Seen, T.Hidden{}, rows, p)) == b : Bool}, m: {B.contains(List.filter.put(T.Pos, p, S.hidden_cells(rows, t), b), q) == True{} : Bool}, ih: {B.contains(S.hidden_cells(rows, t), q) == True{} : Bool} -> {S.is_hidden(B.at(T.Seen, T.Hidden{}, rows, q)) == True{} : Bool} & {B.contains(t, q) == True{} : Bool}) -> {S.is_hidden(B.at(T.Seen, T.Hidden{}, rows, q)) == True{} : Bool} & {B.contains(p <> t, q) == True{} : Bool}: match b: case True{}: hc_sound.t(rows, p, t, q, be, or_cases(B.same(p, q), B.contains(S.hidden_cells(rows, t), q), m), ih) case False{}: hc_sound.f(rows, p, t, q, ih(m)) Uses (15): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.filter.put https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=contains https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=same https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=hc_sound.f https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=hc_sound.t https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=or_cases https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=hidden_cells https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=is_hidden https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Seen