BendtorchGpu.gnf_if: def of bendtorch-gpu@1.3.0.0 Import: import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpu Lines 427-430 of bendtorch-gpu@1.3.0.0/main.bend: https://jend.leeeet.dev/read.txt?path=bendtorch-gpu@1.3.0.0/main.bend&start_line=427&end_line=430 import Base import bendtorch@1.3.0.0/main.bend as T def gnf_if(ok: Bool, +t: U32, +ng: U32, +hw: Nat, +hwc: U32, +c: U32, +cg: Nat, +cg32: U32, +nf: F32, +eps: F32, x: Array, g: Array, b: Array, y: Array) -> Array: match ok: case True{}: r4_y(T.gnf_grp(hw, (U32.div(t, ng) * hwc : U32), (U32.mod(t, ng) * cg32 : U32), c, cg, nf, eps, T.R4{x, g, b, y})) case False{}: y Uses (11): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.div https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.mod https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.mul https://jend.leeeet.dev/definition.txt?path=bendtorch-gpu@1.3.0.0/main.bend&name=r4_y https://jend.leeeet.dev/definition.txt?path=bendtorch@1.3.0.0/main.bend&name=R4 https://jend.leeeet.dev/definition.txt?path=bendtorch@1.3.0.0/main.bend&name=gnf_grp