BendtorchGpu.gnb_if: def of bendtorch-gpu@1.3.0.0 Import: import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpu Lines 486-489 of bendtorch-gpu@1.3.0.0/main.bend: https://jend.leeeet.dev/read.txt?path=bendtorch-gpu@1.3.0.0/main.bend&start_line=486&end_line=489 import Base import bend-ml-tensor-gpu@0.1.5.0/main.bend as TG def gnb_if(ok: Bool, +t: U32, +ng: U32, +hw: Nat, +hwc: U32, +c: U32, +cg: Nat, +cg32: U32, +nf: F32, +eps: F32, x: Array, dy: Array, g: Array, dx: Array, mr: Array) -> TG.O2: match ok: case True{}: gnb_blk(hw, (U32.div(t, ng) * hwc : U32), (U32.mod(t, ng) * cg32 : U32), c, cg, nf, eps, t, x, dy, g, dx, mr) case False{}: TG.O2{dx, mr} Uses (10): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.div https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.mod https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.mul https://jend.leeeet.dev/definition.txt?path=bend-ml-tensor-gpu@0.1.5.1/main.bend&name=O2 https://jend.leeeet.dev/definition.txt?path=bendtorch-gpu@1.3.0.0/main.bend&name=gnb_blk