ProofGen.gen_row_count: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_gen.bend as ProofGen Lines 518-530 of minebender-game@1.0.0.0/proof_gen.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_gen.bend&start_line=518&end_line=530 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L law gen_row_count: for +z: G.Zone for +y: Nat for +xs: List<&2, Nat> for +st: G.GenState for +cs: List<&2, T.Pos> for inv: {Nat.is_le(st_need(st), st_left(st)) == True{} : Bool} for lft: {st_left(st) == G.gen.left(z, List.append(&2, T.Pos, B.row_cells(y, xs), cs)) : Nat} {Nat.add(L.row_mines(G.gen.row(z, y, xs, st)), st_need(G.gen.row_state(z, y, xs, st))) == st_need(st) : Nat} & {Nat.is_le(st_need(G.gen.row_state(z, y, xs, st)), st_left(G.gen.row_state(z, y, xs, st))) == True{} : Bool} & {st_left(G.gen.row_state(z, y, xs, st)) == G.gen.left(z, cs) : Nat} Uses (21): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.append https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.add https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.is_le https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Sigma https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=row_mines https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=row_cells https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=GenState https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Zone https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.left https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.next https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.row https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.row_state https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_gen.bend&name=gen_cell https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_gen.bend&name=gen_row_count.k https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_gen.bend&name=st_left https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_gen.bend&name=st_need https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos