ProofGen.gen_cell: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_gen.bend as ProofGen Lines 452-459 of minebender-game@1.0.0.0/proof_gen.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_gen.bend&start_line=452&end_line=459 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G law gen_cell: for +z: G.Zone for +p: T.Pos for +st: G.GenState for +lp: Nat for inv: {Nat.is_le(st_need(st), st_left(st)) == True{} : Bool} for lft: {st_left(st) == Nat.add(Bool.pick(Nat, G.gen.out(z, p), 0n, 1n), lp) : Nat} GenStep(z, p, st, lp) Uses (13): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.pick https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.add https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.is_le https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=GenState https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Zone https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.out https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_gen.bend&name=GenStep https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_gen.bend&name=gen_cell.go https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_gen.bend&name=st_left https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_gen.bend&name=st_need https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos