Game.gen.rows: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/game.bend as Game Lines 186-192 of minebender-game@1.0.0.0/game.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/game.bend&start_line=186&end_line=192 import Base import minebender-game@1.0.0.0/types.bend as T def gen.rows(+z: Zone, +w: Nat, ys: List<&2, Nat>, +st: GenState) -> T.Grid(Bool): match ys: case Nil{}: Nil{} case +y <> t: gen.row(z, y, List.range(w), st) <> gen.rows(z, w, t, gen.row_state(z, y, List.range(w), st)) Uses (9): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.range https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=GenState https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Zone https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.row https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.row_state https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid