Game.gen.row_state: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/game.bend as Game Lines 178-184 of minebender-game@1.0.0.0/game.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/game.bend&start_line=178&end_line=184 import Base import minebender-game@1.0.0.0/types.bend as T # The state after a row. def gen.row_state(+z: Zone, +y: Nat, xs: List<&2, Nat>, +st: GenState) -> GenState: match xs: case Nil{}: st case x <> t: gen.row_state(z, y, t, gen.next(z, T.Pos{x, y}, st)) Uses (6): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=GenState https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Zone https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.next https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos