Game.gen.next: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/game.bend as Game Lines 164-168 of minebender-game@1.0.0.0/game.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/game.bend&start_line=164&end_line=168 import Base import minebender-game@1.0.0.0/types.bend as T # The state after cell p. def gen.next(+z: Zone, +p: T.Pos, +st: GenState) -> GenState: match st: case GenState{need, left, rs}: gen.next.go(gen.out(z, p), gen.bit(z, p, st), need, left, rs) Uses (6): https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=GenState https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Zone https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.bit https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.next.go https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.out https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos