Game.gen.bit: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/game.bend as Game Lines 150-154 of minebender-game@1.0.0.0/game.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/game.bend&start_line=150&end_line=154 import Base import minebender-game@1.0.0.0/types.bend as T # Whether cell p gets a mine. def gen.bit(z: Zone, p: T.Pos, st: GenState) -> Bool: match st: case GenState{+need, left, rs}: Bool.not(gen.out(z, p)) && Nat.is_lt(0n, need) && gen.pick(need, left, rs) Uses (9): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.and https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.not https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.is_lt https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=GenState https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Zone https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.out https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.pick https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos