BendtorchGpu.gdg_if: def of bendtorch-gpu@1.3.0.0 Import: import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpu Lines 387-390 of bendtorch-gpu@1.3.0.0/main.bend: https://jend.leeeet.dev/read.txt?path=bendtorch-gpu@1.3.0.0/main.bend&start_line=387&end_line=390 import Base def gdg_if(ok: Bool, +j: U32, +n: Nat, +d: U32, x: Array, dy: Array, rr: Array, ga: Array) -> Array: match ok: case True{}: gdg_put(j, gdg_loop(Nat.sub(n, 1n), j, d, 0, 0.0, Array.get(F32, x, j), Array.get(F32, dy, j), Array.get(F32, rr, 0)), Array.get(F32, ga, j)) case False{}: ga Uses (9): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array.get https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.sub https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=bendtorch-gpu@1.3.0.0/main.bend&name=gdg_loop https://jend.leeeet.dev/definition.txt?path=bendtorch-gpu@1.3.0.0/main.bend&name=gdg_put