PROOF.frozen_: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/PROOF.bend as PROOF Lines 139-143 of minebender-game@1.0.0.0/PROOF.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/PROOF.bend&start_line=139&end_line=143 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G law frozen_: for +g: G.Game for over: {G.status(g) != T.Playing{} : T.Status} for a: T.Action {G.step(g, a) == g : G.Game} Uses (12): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Empty https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/PROOF.bend&name=assist_over https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/PROOF.bend&name=chord_over https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/PROOF.bend&name=flag_over https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/PROOF.bend&name=not_playing https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/PROOF.bend&name=reveal_over https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=chord_targets https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=step https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Action https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status