LAWS.frozen: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/LAWS.bend as LAWS Lines 330-335 of minebender-game@1.0.0.0/LAWS.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/LAWS.bend&start_line=330&end_line=335 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G # LAW: "Once the game is won or lost, no action changes anything." law frozen: for g: G.Game for over: {G.status(g) != T.Playing{} : T.Status} for a: T.Action {G.step(g, a) == g : G.Game} Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Empty https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/PROOF.bend&name=frozen_ https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=step https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Action https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status