ProofFlood.flood_shaped: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_flood.bend as ProofFlood Lines 89-98 of minebender-game@1.0.0.0/proof_flood.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_flood.bend&start_line=89&end_line=98 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/game.bend as G law flood_shaped: for +n: Nat for +work: List<&2, G.Work> for +hd: Bool for +w: Nat for +h: Nat for +layout: T.Grid(Bool) for +shown: T.Grid(Bool) for +sh: {B.shaped(Bool, w, h, shown) == True{} : Bool} {B.shaped(Bool, w, h, G.flood(n, work, hd, w, h, layout, shown)) == True{} : Bool} Uses (13): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=neighbours https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=set_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=shaped https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=zero https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Work https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=flood https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=head_hidden https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=push https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=shaped_set https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid