PROOF.flag_s.go: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/PROOF.bend as PROOF Lines 202-210 of minebender-game@1.0.0.0/PROOF.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/PROOF.bend&start_line=202&end_line=210 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G def flag_s.go(+b: Bool, +g: G.Game, +p: T.Pos) -> {G.status(G.flag.go(b, g, p)) == G.status(g) : T.Status}: match b: case False{}: {==} case True{}: match g: case G.Game{w, h, layout, shown, flags, status}: {==} Uses (6): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=flag.go https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status