ProofGen.firsts_append: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_gen.bend as ProofGen Lines 630-634 of minebender-game@1.0.0.0/proof_gen.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_gen.bend&start_line=630&end_line=634 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G law firsts_append: for +z: G.Zone for +xs: List<&2, T.Pos> for +ys: List<&2, T.Pos> {outs(z, List.append(&2, T.Pos, xs, ys)) == Nat.add(outs(z, xs), outs(z, ys)) : Nat} Uses (11): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.pick https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.append https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.add https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Zone https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=gen.out https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_base.bend&name=add_assoc https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_gen.bend&name=outs https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos