GpuFit.faster: def of bend-lint-rules@0.2.0.0 Import: import bend-lint-rules@0.2.0.0/performance/gpu_fit.bend as GpuFit Lines 216-220 of bend-lint-rules@0.2.0.0/performance/gpu_fit.bend: https://jend.leeeet.dev/read.txt?path=bend-lint-rules@0.2.0.0/performance/gpu_fit.bend&start_line=216&end_line=220 import Base def faster(+callee: String) -> String: callee ++ " forks over numbers only, so `" ++ callee ++ "!(..)` can run faster on the GPU, if the call is long: a discrete GPU costs a fixed 0.3 to 0.8 s to start, then numeric work is nearly free. GPU: measured 3.8x faster for a fork tree that took 3.6 s on the CPU, and 8x slower for one that took 0.06 s. CPU (`--gpu off`): not measured. JS: no GPU, so no change. Confidence: low, as it depends on how long this call runs, and on the machine. Add the `!` if this call takes over a second on the CPU, and time both; a fork before it in the same evaluation keeps it on the CPU (performance/bang_after_fork). If the call is short, or already runs under a `!` of a caller (a `!` in a `!` measured up to 4.6x slower), expect this finding." Uses (2): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=String https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=String.append