TensorChainPROOF.fail_fired: def of bendtorch-core@0.1.0.0 Import: import bendtorch-core@0.1.0.0/src/autograd/tensor_chain_PROOF.bend as TensorChainPROOF Lines 282-290 of bendtorch-core@0.1.0.0/src/autograd/tensor_chain_PROOF.bend: https://jend.leeeet.dev/read.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_chain_PROOF.bend&start_line=282&end_line=290 import Base import bendtorch-core@0.1.0.0/src/shape/core.bend as Shape import bendtorch-core@0.1.0.0/src/tensor/core.bend as Core import bendtorch-core@0.1.0.0/src/autograd/gradient.bend as Gradient import bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend as Backward import bendtorch-core@0.1.0.0/src/autograd/tensor_chain_LAWS.bend as Laws def fail_fired(+node: Backward.Node, +shape: Shape.Shape, -value: Core.Dynamic, -saved: Backward.Saved, -slot: Gradient.Slot, -g: Core.Dynamic, -rest: List<&1, Backward.Entry>, -more: List<&1, Gradient.Slot>, +below: Nat, -older: List<&1, Gradient.Slot>, -left: Laws.Log(), -error: Backward.Error, out: Stop) -> Fired: Stop{done, swept} = out FiredStopped{Backward.Entry{node, shape, value, saved, slot} <> done, error, Equal.cong(Backward.Swept(), Backward.Swept(), pair => Backward.finished(Backward.Entry{node, shape, value, saved, slot}, Gradient.Held{g}, pair), Backward.sweep(rest, Fail{error}, below), (done, Fail{error}), swept)} Uses (19): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.cong https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Result https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Sigma https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/gradient.bend&name=Slot https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=Entry https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=Error https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=Node https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=Pass https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=Saved https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=Swept https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=finished https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=sweep https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_chain_LAWS.bend&name=Log https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_chain_PROOF.bend&name=Fired https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_chain_PROOF.bend&name=Stop https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/shape/core.bend&name=Shape https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/tensor/core.bend&name=Dynamic