World.enter_run: def of bendvy-ecs-core@0.1.0.3 Import: import bendvy-ecs-core@0.1.0.3/world.bend as World Lines 84-87 of bendvy-ecs-core@0.1.0.3/world.bend: https://jend.leeeet.dev/read.txt?path=bendvy-ecs-core@0.1.0.3/world.bend&start_line=84&end_line=87 import Base import bendvy-ecs-core@0.1.0.3/change_tick.bend as Tick import bendvy-ecs-core@0.1.0.3/clock_state.bend as Clock # Enter only after registration admission; capture one tick for all run writes. def enter_run(~S:Data,~C:Type,~R:Type,~E:Data,world:World) -> World & Tick.Tick: match world: case World{namespace,allocator,store,resource,events,pending,registrations,nextSystemId,clock,lifecycle}:clock_returned(~S,~C,~R,~E,namespace,allocator,store,resource,events,pending,registrations,nextSystemId,Clock.enter(clock),lifecycle) Uses (5): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/change_tick.bend&name=Tick https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/clock_state.bend&name=enter https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/world.bend&name=World https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/world.bend&name=clock_returned