BendtorchGpu.ef_if: def of bendtorch-gpu@1.3.0.0 Import: import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpu Lines 1275-1278 of bendtorch-gpu@1.3.0.0/main.bend: https://jend.leeeet.dev/read.txt?path=bendtorch-gpu@1.3.0.0/main.bend&start_line=1275&end_line=1278 import Base def ef_if(ok: Bool, +t: U32, +k: Nat, +d: U32, e: Array, ids: Array, o: Array) -> Array: match ok: case True{}: es3_o(ef_loop(k, 0, t, d, ES3{ids, e, o})) case False{}: o Uses (8): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=bendtorch-gpu@1.3.0.0/main.bend&name=ES3 https://jend.leeeet.dev/definition.txt?path=bendtorch-gpu@1.3.0.0/main.bend&name=ef_loop https://jend.leeeet.dev/definition.txt?path=bendtorch-gpu@1.3.0.0/main.bend&name=es3_o