LAWS.done_idle_noop: law of bend-kube-runtime@0.2.0.0 Import: import bend-kube-runtime@0.2.0.0/LAWS.bend as LAWS Lines 173-179 of bend-kube-runtime@0.2.0.0/LAWS.bend: https://jend.leeeet.dev/read.txt?path=bend-kube-runtime@0.2.0.0/LAWS.bend&start_line=173&end_line=179 import Base import bend-kube-runtime@0.2.0.0/src/queue.bend as Q # Finishing a key that is not running changes nothing and arms no timer. law done_idle_noop: for q: Q.Queue for key: String for a: Q.Action for idle: {Q.Queue.running(q, key) == False{} : Bool} {Q.Queue.done(q, key, a) == (q, Nil{}) : Q.Queue & List<&2, Q.Timer>} Uses (12): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Sigma https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=String https://jend.leeeet.dev/definition.txt?path=bend-kube-runtime@0.2.0.0/src/queue.bend&name=Action https://jend.leeeet.dev/definition.txt?path=bend-kube-runtime@0.2.0.0/src/queue.bend&name=Queue https://jend.leeeet.dev/definition.txt?path=bend-kube-runtime@0.2.0.0/src/queue.bend&name=Queue.done https://jend.leeeet.dev/definition.txt?path=bend-kube-runtime@0.2.0.0/src/queue.bend&name=Queue.done.go https://jend.leeeet.dev/definition.txt?path=bend-kube-runtime@0.2.0.0/src/queue.bend&name=Queue.running https://jend.leeeet.dev/definition.txt?path=bend-kube-runtime@0.2.0.0/src/queue.bend&name=Timer