ProofDisplay.display_play.k: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay Lines 298-311 of minebender-game@1.0.0.0/proof_display.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_display.bend&start_line=298&end_line=311 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L import minebender-game@1.0.0.0/proof_laws.bend as PW def display_play.k(+w: Nat, +h: Nat, +layout: T.Grid(Bool), +g: G.Game, +playing: {G.status(g) == T.Playing{} : T.Status}, +p: T.Pos, on: {L.on_board(w, h, p) == True{} : Bool}, c: PW.Canon(w, h, layout, g)) -> {L.tile(g, p) == L.tile_of(L.seen(G.knowledge(g), p), G.flagged(g, p)) : T.Tile}: match c: case (eg, facts): +s = PW.shown_of(g) +f = PW.flags_of(g) %Equal.sym(G.Game, g, G.Game{w, h, layout, s, f, G.status(g)}, eg) : {L.tile(_, p) == L.tile_of(L.seen(G.knowledge(_), p), G.flagged(_, p)) : T.Tile} %Equal.sym(T.Status, G.status(g), T.Playing{}, playing) : {L.tile(G.Game{w, h, layout, s, f, _}, p) == L.tile_of(L.seen(G.knowledge(G.Game{w, h, layout, s, f, _}), p), G.flagged(G.Game{w, h, layout, s, f, _}, p)) : T.Tile} display_play_c(w, h, layout, s, f, p, on_conv(w, h, p, on)) Uses (21): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Sigma https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=on_board https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=seen https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=tile https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=tile_of https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=flagged https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=knowledge https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_display.bend&name=display_play_c https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_display.bend&name=on_conv https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_laws.bend&name=Canon https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_laws.bend&name=flags_of https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_laws.bend&name=shown_of https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile