ProofDisplay.display_hint_: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay Lines 371-381 of minebender-game@1.0.0.0/proof_display.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_display.bend&start_line=371&end_line=381 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L law display_hint_: for +w: Nat for +h: Nat for +layout: T.Grid(Bool) for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool} for +g: G.Game for r: L.Reachable(w, h, layout, g) for +s: T.Pos for +lost: {G.status(g) == T.Lost{T.AssistTooEarly{s}} : T.Status} for on: {L.on_board(w, h, s) == True{} : Bool} {L.tile(g, s) == T.Hint{} : T.Tile} Uses (16): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=Reachable https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=on_board https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=shaped https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=tile https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_display.bend&name=display_hint.k https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=inv_reach https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_laws.bend&name=canon https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Loss https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile