DependencyApplication.dispatch_state: def of bendvy-ecs-core@0.1.0.3 Import: import bendvy-ecs-core@0.1.0.3/dependency_application.bend as DependencyApplication Lines 50-52 of bendvy-ecs-core@0.1.0.3/dependency_application.bend: https://jend.leeeet.dev/read.txt?path=bendvy-ecs-core@0.1.0.3/dependency_application.bend&start_line=50&end_line=52 import Base import bendvy-ecs-core@0.1.0.3/dependency_executor.bend as Exec def dispatch_state(~World:Type,~Owners:Type,~Guards:Type,~Handler:Type,~Error:Data,~Out:Data,~dispatch:Owners -> World -> U32 -> Owners & (World & Exec.Invocation),~guardDispatch:Guards -> World -> U32 -> Guards & (World & Exec.Invocation),~handle:Handler -> Error -> Handler & Exec.Handling,state:State,id:U32) -> State & Exec.Invocation: match state: case State{world,owners,guards,handler,bindings}:dispatched(~World,~Owners,~Guards,~Handler,~Error,~Out,~dispatch,~guardDispatch,~handle,dispatch(owners,world,id),guards,handler,bindings) Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/dependency_application.bend&name=State https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/dependency_application.bend&name=dispatched https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/dependency_executor.bend&name=Handling https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/dependency_executor.bend&name=Invocation