ProofDisplay.disp_row_get: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay Lines 14-27 of minebender-game@1.0.0.0/proof_display.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_display.bend&start_line=14&end_line=27 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G law disp_row_get: for +w: Nat for +h: Nat for +layout: T.Grid(Bool) for +shown: T.Grid(Bool) for +flags: List<&2, T.Pos> for +st: T.Status for +y: Nat for +xs: List<&2, Nat> for +j: Nat for +x: Nat for e: {List.get(&2, Nat, xs, j) == Some{x} : Maybe<&2, Nat>} {List.get(&2, T.Tile, G.disp_row(w, h, layout, shown, flags, st, y, xs), j) == Some{G.tile_at(w, h, layout, shown, flags, st, T.Pos{x, y})} : Maybe<&2, T.Tile>} Uses (14): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Empty.absurd https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.get https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=disp_row https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=tile_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_grid.bend&name=know_row_get.none https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_grid.bend&name=know_row_get.some https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile