ProofDisplay.disp_at: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_display.bend as ProofDisplay Lines 71-82 of minebender-game@1.0.0.0/proof_display.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_display.bend&start_line=71&end_line=82 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L # On the board, the screen shows what tile_at says. law disp_at: for +w: Nat for +h: Nat for +layout: T.Grid(Bool) for +shown: T.Grid(Bool) for +flags: List<&2, T.Pos> for +st: T.Status for +x: Nat for +y: Nat for +on: {B.on_board(w, h, T.Pos{x, y}) == True{} : Bool} {L.tile(G.Game{w, h, layout, shown, flags, st}, T.Pos{x, y}) == G.tile_at(w, h, layout, shown, flags, st, T.Pos{x, y}) : T.Tile} Uses (24): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.get https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.range https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe.default https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.is_lt https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=tile https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=on_board https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=disp_row https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=disp_rows https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=tile_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_base.bend&name=and_true_l https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_base.bend&name=and_true_r https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_base.bend&name=range_get https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_display.bend&name=disp_row_get https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_display.bend&name=disp_rows_get https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile