ProofSolver.dfs_when_none: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 910-916 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=910&end_line=916 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/solver.bend as S import minebender-game@1.0.0.0/proof_base.bend as P def dfs_when_none(ok: Bool, k: Unit -> Maybe<&2, T.Grid(Bool)>, e: {S.dfs.when(ok, k) == None{} : Maybe<&2, T.Grid(Bool)>}, okt: {ok == True{} : Bool}) -> {k(Unit{}) == None{} : Maybe<&2, T.Grid(Bool)>}: match ok: case True{}: e case False{}: Empty.absurd({k(Unit{}) == None{} : Maybe<&2, T.Grid(Bool)>}, P.false_ne_true(okt)) Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Empty.absurd https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Unit https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_base.bend&name=false_ne_true https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=dfs.when https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid