ProofSolver.dfs_some_check.node: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 1138-1159 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=1138&end_line=1159 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/solver.bend as S def dfs_some_check.node(+c: T.Pos, +rel: List<&2, S.Item>, +rest: List<&2, S.Todo>, +part: T.Grid(Maybe<&2, Bool>), +ctx: S.Ctx, +l: T.Grid(Bool), +fr: Bool, e: {S.dfs.free(fr, u => S.dfs(rest, part, ctx), v => S.dfs.or(S.dfs.when(S.open_ok(B.set_at(Maybe<&2, Bool>, part, c, Some{False{}}), rel, S.ctx_n(ctx)), x => S.dfs(rest, B.set_at(Maybe<&2, Bool>, part, c, Some{False{}}), ctx)), y => S.dfs.when(S.open_ok(B.set_at(Maybe<&2, Bool>, part, c, Some{True{}}), rel, S.ctx_n(ctx)), z => S.dfs(rest, B.set_at(Maybe<&2, Bool>, part, c, Some{True{}}), ctx)))) == Some{l} : Maybe<&2, T.Grid(Bool)>}, kp: {S.dfs(rest, part, ctx) == Some{l} : Maybe<&2, T.Grid(Bool)>} -> {S.check(ctx, l) == True{} : Bool}, k0: {S.dfs(rest, B.set_at(Maybe<&2, Bool>, part, c, Some{False{}}), ctx) == Some{l} : Maybe<&2, T.Grid(Bool)>} -> {S.check(ctx, l) == True{} : Bool}, k1: {S.dfs(rest, B.set_at(Maybe<&2, Bool>, part, c, Some{True{}}), ctx) == Some{l} : Maybe<&2, T.Grid(Bool)>} -> {S.check(ctx, l) == True{} : Bool}) -> {S.check(ctx, l) == True{} : Bool}: match fr: case False{}: kp(e) case True{}: dfs_some_check.br(l, ctx, S.dfs(rest, B.set_at(Maybe<&2, Bool>, part, c, Some{False{}}), ctx), S.dfs(rest, B.set_at(Maybe<&2, Bool>, part, c, Some{True{}}), ctx), dfs_branch_some(S.open_ok(B.set_at(Maybe<&2, Bool>, part, c, Some{False{}}), rel, S.ctx_n(ctx)), S.open_ok(B.set_at(Maybe<&2, Bool>, part, c, Some{True{}}), rel, S.ctx_n(ctx)), S.dfs(rest, B.set_at(Maybe<&2, Bool>, part, c, Some{False{}}), ctx), S.dfs(rest, B.set_at(Maybe<&2, Bool>, part, c, Some{True{}}), ctx), l, e), k0, k1) Uses (18): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=set_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=dfs_branch_some https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=dfs_some_check.br https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Ctx https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Item https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Todo https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=check https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=ctx_n https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=dfs https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=dfs.free https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=dfs.or https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=dfs.when https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=open_ok https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos