Solver.dfs.when: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/solver.bend as Solver Lines 227-232 of minebender-game@1.0.0.0/solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/solver.bend&start_line=227&end_line=232 import Base import minebender-game@1.0.0.0/types.bend as T def dfs.when(ok: Bool, k: Unit -> Maybe<&2, T.Grid(Bool)>) -> Maybe<&2, T.Grid(Bool)>: match ok: case False{}: None{} case True{}: k(Unit{}) Uses (4): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Unit https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid