Solver.dfs.free: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/solver.bend as Solver Lines 234-240 of minebender-game@1.0.0.0/solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/solver.bend&start_line=234&end_line=240 import Base import minebender-game@1.0.0.0/types.bend as T def dfs.free(free: Bool, skip: Unit -> Maybe<&2, T.Grid(Bool)>, branch: Unit -> Maybe<&2, T.Grid(Bool)>) -> Maybe<&2, T.Grid(Bool)>: match free: case False{}: skip(Unit{}) case True{}: branch(Unit{}) Uses (4): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Unit https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid