ProofSolver.covers_skip.cell: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 722-734 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=722&end_line=734 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/solver.bend as S import minebender-game@1.0.0.0/proof_grid.bend as PG def covers_skip.cell(+c: T.Pos, +rel: List<&2, S.Item>, +rest: List<&2, S.Todo>, +part: T.Grid(Maybe<&2, Bool>), +q: T.Pos, fr: {S.is_none(S.look(part, c)) == False{} : Bool}, h: {cv_f(CV{S.Todo{c, rel} <> rest, part}, q) == True{} : Bool}, +b: Bool, be: {B.same(c, q) == b : Bool}) -> {cv_f(CV{rest, part}, q) == True{} : Bool}: match b: case True{}: %PG.same_sound(c, q, be) : {Bool.or(Bool.not(S.is_none(S.look(part, _))), tcontains(rest, _)) == True{} : Bool} %Equal.sym(Bool, S.is_none(S.look(part, c)), False{}, fr) : {Bool.or(Bool.not(_), tcontains(rest, c)) == True{} : Bool} {==} case False{}: %be : {Bool.or(Bool.not(S.is_none(S.look(part, q))), Bool.or(_, tcontains(rest, q))) == True{} : Bool}; h Uses (17): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.not https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.or https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=same https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_grid.bend&name=same_sound https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=CV https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=cv_f https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=tcontains https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Item https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Todo https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=is_none https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=look https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos